12/27/2023 0 Comments Men of war mods folder![]() Then open "mymod.cfg" with a text editor and add the following to the top: To do this, copy your file and name the copy "mymod.cfg" It will allow you to easily set up a mod folder with all the necessary files.įirst of all, create a new folder inside your MTW2 directory called "mymod" (you can replace mymod with anything you like, as long as you keep replacing it throughout the rest of this section). The easiest way to set up a new mod folder is probably using my mod folder installer () You will always overwrite your unpacked files When changing mods you have to switch out all modified files Not all files are supported, this includes textures. When changing mods you don't have to switch out any files You can have multiple mods at once without them interfering with each other To easy your decision, I will state some of the advantages/disadvantages for both methods: In the next step, you will have to decide whether you want to use a mod folder, or the io.file_first switch for your working environment. net frameset before being able to use this (get it here () or the 64-bit version here ()) I prefer converting them and editing them in my favourite text editor, but I guess some people prefer to directly edit the bin files.įurther, this tool allows you to edit the files my converter can't convert, so you should definitely get it at least for that end (click here ()).īe aware that you will have to install the. Pmcorp wrote a nice tool that allows you to edit the. Usage instructions can be found in the read-me file for the tool.ġ.2 Alternative: Directly editing the. I wrote a useful python script that allows batch conversion of these files. The game will then automatically generate the. txt format (UTF-16 if you know what that is). strings.bin - however in order to edit them, you want to have them in. ![]() The next step after unpacking is due to the fact that the game stores the localised text in files with the extension. You should also copy the data/world/maps/base and data/world/maps/campaign/imperial_campaign folders to this directory That will unpack the files into a directory called backup inside your MTW2 folder. Unpacker.exe -source=.\.\packs\*.pack -destination=.\.\backup -verbosity=1 ![]() To do this, open up the batch file and edit it like this: This way, you can always keep a clean copy of the files. I recommend editing unpack_all.bat to not unpack into your vanilla data directory, but into a subfolder. After the program's finished, open your data directory (inside your MTW2 directory) and delete or rename descr_geography_new.db and descr_geography_new.txt (this is important - if you don't do it, your game won't run) To unpack all the game's data files, simply run unpack_all.bat - this will take a while, so be warned. If you do, you should be able to find a directory called "tools" inside your MTW2 directory, and inside that, you will find a folder named "unpacker". To do this, you have to have patch 1.1 installed. Well, the first step of setting up your game will always be unpacking the data files, no matter if you want to use mod folders or io.file_first. Making the game recognize files you put in the data directory (using the io.file_first switch)īoth ways have their own advantages and disadvantages, but overall I feel that mod folders should be the first choice, unless you want to do something they don't support (more on that later), but I will nonetheless describe both methods. This can be done using one (or both) of two different ways: In this tutorial I want to walk you through the necessary or at least very useful steps to set up a working modding environment. This is required to keep discussion about it all in one place. You can quote or link to this tutorial at wish, but please don't mirror it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |